Here's an update with what I've been working on, what's finished, and a little on the roller coaster that is my emotional state.
Boss Battle
I finally finished the boss level! I'm very happy with it and feel like I put a lot of "me" into it. I think people will enjoy it!
Multiplayer Stress, Lessons Learned
I knew from the beginning that if I wanted this to be a multiplayer game I should incorporate multiplayer practices and design from the very onset of development. At first I did, Unfortunately these past 6 months I didn't do much if any multiplayer testing and I created many new systems in that time. Soo you can imagine there were a lot of new issues while in multiplayer.
To share - this is the strongest feeling I've had of wanting to quit or drop Multiplayer altogether. It makes sense, people don't really deal well with large amounts of issues all at once. Plus my emotional state is directly coupled with the state or problems in this game! It's been a roller coaster of incredible highs and crushing uncertainty at times.
I learned some valuable lessons and I think I'll be able to avoid putting myself into this kind of scenario again.
To share - this is the strongest feeling I've had of wanting to quit or drop Multiplayer altogether. It makes sense, people don't really deal well with large amounts of issues all at once. Plus my emotional state is directly coupled with the state or problems in this game! It's been a roller coaster of incredible highs and crushing uncertainty at times.
I learned some valuable lessons and I think I'll be able to avoid putting myself into this kind of scenario again.
Forward, Progress on Multiplayer
That said. I don't think I could forgive myself if I abandoned multiplayer now. Through the stress and anxiety I keep fighting and crushing the bugs/issues. It's gotten a lot more playable now in MP! There are some issues but I'm confident I'll be able to fix them all with time. Even if it kills me I'll finish this game ;P
I don't know exactly long it will take me to get Multiplayer to a state where I feel comfortable letting people play it.
I'm still hoping to have it on Steam in 2017. Although now I'm starting to think it may have a brief period in early access once the remaining MP issues are resolved. This way I could find more issues before release and still be able to finish the remaining cosmetic/audio things that remain.
Thank you for your patience!
I'm still hoping to have it on Steam in 2017. Although now I'm starting to think it may have a brief period in early access once the remaining MP issues are resolved. This way I could find more issues before release and still be able to finish the remaining cosmetic/audio things that remain.
Thank you for your patience!