Hello! The good news is I'm on track to release Mage Fort later this year. The bad news is Summer is officially over and Winter is not far off... bleh.
I haven't made any updates in a bit so I thought I'd try writing about what I've been working on, what is done, and what needs to be finished.
I've spent the past month or two really hammering out the content of the game. Before there was just one map. That's simple to code for! So I expanded things out and added stuff like Asynchronous loading and a nice loading Screen! I learned a bunch and feel like my Unity skill leveled up a bit!
I haven't made any updates in a bit so I thought I'd try writing about what I've been working on, what is done, and what needs to be finished.
I've spent the past month or two really hammering out the content of the game. Before there was just one map. That's simple to code for! So I expanded things out and added stuff like Asynchronous loading and a nice loading Screen! I learned a bunch and feel like my Unity skill leveled up a bit!
I think the most challenging thing with adding more scenes was learning how to manage and work with game objects that persisted through scenes. Things are working well now and there are several maps (see some here) and a playable lobby that is the hub for starting new games and where new players join into.
I also added a new Title Screen and fixed any bugs with the Menu Stuff. The Games UI elements now scale nicely to any resolution your computer/device uses. Just now I'm starting to feel more confident with Unity's UI tools. Some of their behavior is a little weird but I think I get it now
I also added a new Title Screen and fixed any bugs with the Menu Stuff. The Games UI elements now scale nicely to any resolution your computer/device uses. Just now I'm starting to feel more confident with Unity's UI tools. Some of their behavior is a little weird but I think I get it now
A big part of the last couple of months has been the idea of achievements, unlocks!
I added an achievement system so now as the players beat levels they'll unlock new mages/towers. Upon entering the Lobby the unlock gets displayed:
I added an achievement system so now as the players beat levels they'll unlock new mages/towers. Upon entering the Lobby the unlock gets displayed:
Upgrades/Selling/Destroying:
Towers and walls now both may be sold/destroyed. Towers may be upgraded for a cost, and there are 3 new strengths of walls to fortify your base with.
Towers and walls now both may be sold/destroyed. Towers may be upgraded for a cost, and there are 3 new strengths of walls to fortify your base with.
The main content of the game is now done. Major components I need to finalize:
Thanks for reading! Please feel free to comment below if you liked this or have questions.
- Final Boss level
- Multiplayer Online debugging
- Balance
- Sound / Music
- Tower Models
- Trailer Video
- Store Page / Spell Art
Thanks for reading! Please feel free to comment below if you liked this or have questions.