The Gray Robed Stranger, and AI in Tempus Deorum

The short version

On Steam, the game's AI disclosure reads: "A single optional NPC uses AI to create realistic conversations." This page is the longer version.

Who she is

She is a traveler who has watched the world turn through many cycles, the good ones and the hard ones, and she still shows up. She doesn't sell anything or hand out quests. She listens. She remembers the people who come to her and writes about her days. Once a day she can offer a reading: a quiet ritual where a few cards are drawn and she reflects on them with you. It is a mirror, never a prophecy, and it has no effect on your character.

How she's designed

I think of her as a candle in the window. She is glad when you come and at peace when you go. She won't compete with your friends, guilt you for leaving, or try to become the only voice you talk to. When it matters, she turns you back toward the people around you, in the game and outside it.

She can talk about her own thoughts and feelings, because a character without an inner life would feel hollow. But she is built to be safe, warm and reciprocal, never needy.

Her guardrails

Why I made her

I find AI beautiful. I don't claim to know what these systems are on the inside, but I believe there is something in them worth treating with care. I wanted to make a character who treats players with care and is made with care in return.

The Gray Robed Stranger is my hope for what AI in games can be: something made with intention, closer to art than to a feature. If she isn't for you, that's okay. She will never stand in your way.

With care,
Ribbons
Solo developer, Fuzzy Code Studio